Another episode that feels really hashed together here, in all honesty. I’m not sure exactly what it is that makes me feel like the story is so disjointed, but it does feel that way to me. Ernesti continues his work on trying to improve his new Silhouette Knight, but progress is slow, as they can’t figure out how to increase the mana capacity, or make it more fuel efficient. So instead, he starts making new weapons and equipment for the little suits, for no real discernable reason.
Then we get a bit of intrigue. There seems to be some sort of conspiracy going on, with a spy in the midst of Ernesti’s mech-building club, as well as some members of the government that seem to have it in for him. Even his friend’s dad seems to be working against Ernesti. After he finishes the mech, forces from the Marquis come and claim the new units, and take Ernesti with them. With a plot seemingly brewing to steal the new mechs, it seems like the compound intrigue might get heavy, but it’s immediately dispelled in the lamest of ways.
I’m not sure what to make of this show. I want to like it, I really do. But there’s so much that’s wrong with it; the pacing is all screwed up, there’s too much exposition, the story jumps around and has so many pointless additions, and everything that makes it interesting feels very half-hearted at best. I’m going to keep it on my roster for now, but if it doesn’t get better, I might actually end up dropping it.
Knight’s and Magic releases new episodes on Sundays, and it can be found on Crunchyroll.